These ranks are sortable, by each category. This gives you the ability to see where each player gets their production, and a way to add valuable players to fit your particular needs. I highly reccomend exporting these rankings to a spreadsheet to add players' values for only the categories you are targeting - that's how I use the rankings myself.
The most important feature, in my opinion, is the per-36 numbers I have posted in the sortable rankings. With this, you can see who has the most potential to break out and become a serious contributor if they are given more minutes, or who is barely hanging on to their "ownable" status with the 42 minutes they play per game.
Also, I got rid of the navigation menu with links I haven't updated in two years, and only have links to the Manifesto and the ranks. A very minor change, but it took me more time than I would like to admit, with this layout I chose....
Roto Scoring vs. Head-to-Head
In rotisserie scoring, you compete against the entire league, for the entire season. Both of these facts make it a very different animal than head-to-head.
Opponents
Competing against the entire league encourages being competitive in all categories - there is a huge difference between being average in a category and being worst. While it is still feasible to punt a category in a roto league, it is certainly not advisable to do unless you have a really good plan. Punting two categories would likely eliminate you from contention in an 8 or 9 category league. Punting two categories, in a 12-team league is the difference between finishing first and fourth, in all categories, in an 8-team league. Mediocrity is strongly rewarded in your non-strength categories.
As you can see from the rankings, the worst players in the percentage categories are tremendously bad. As an example, Andre Drummond is currently not ranked in the top 200 on my rankings; in 9-cat leagues, he is ranked #291 overall. If you gave him a 0 for Free Throw Percentage, he would jump up to #59 overall. He hurts you more than #12, #13, #14, and #15 (in FT%) combined. Basically, your team would have to be really stacked in FT% to be an average team in FT% if you had Drummond rostered. Tony Wroten has nearly the same FT% impact as Drummond (-57.7 for Wroten, -60.1 for Drummond), and would be in the top 10 overall if he hit 75% of his free throws. Instead, he is currently #106 overall for the season. This, of course, is why I highly recommend punting the percentage categories - you can acquire top 10 value for the price of a top 100 player.
Counting stats, on the other hand, can't be very harmful to punt. Getting zero of any countable stat doesn't hurt your team overall, it just doesn't help you. It is very easy to get average points if you never target the category. This is a much-weaker version of punting, but is a very viable strategy in roto, depending on the distribution of stats in your league. If three teams are hoarding all the top blockers, it might be really easy to get a middle-of-the-pack ranking while never focusing on the category, if you have one strong blocker like Anthony Davis.
Weekly vs Season-Long
To start, there is very little difference between the two scoring systems for the counting stats (Points, Rebounds, Blocks, Assists, etc). There will be more variance in a weekly format, due to both player production and games per week and injuries. Serge Ibaka missing two games could easily lose blocks for the week, but won't have a big impact on your season as a whole.
The biggest misconception I have found on this topic is how the length of time affects players' values. The penalty for tanking categories gets confused with the differences between competing on a weekly vs. season-long basis.
The traditional thought process in a weekly format is that it is less important to have high percentages because there is so much variance. Over the course of a season, the variance sorts out and players tend to shoot closer to league-average. But on a weekly basis, players are more likely to shoot really poorly, or really well. This creates a surplus of "Field Goals Made Over Average Percentage", or FGOP (and FTOP), as I explain in the Fantasy Basketball Manifesto. This makes it seem like FG% (and FT%) seem under-valued, since there are "more" of them. However, a high-percentage player is more likely to have a strong week, and a low-percentage player is more likely to have a weak week. While each FGOP is less important, the streaky weeks will have more FGOPs (both positive and negative), so it will have a proportional effect on your matchups. Over the course of the season, it all evens out, of course - the high-percentage players end up with more weeks of strong percentages, and vice versa.
The point is, there is very little difference between weekly, head-to-head leagues and roto leagues, except for punting strategies. This affects your team when you consider players that force you into a punting strategy, like Dwight Howard and Andre Drummond. They aren't as valuable in roto leagues because you need to punt FT% to own them successfully - not because there is a big difference in how important percentages are, but because of how viable tanking strategies are.
Thanks for all the positive feedback regarding the ranks and the column, please feel free to share your opinion, ideas, or constructive criticism here, on reddit (/u/statdance), or on twitter (@statdance).
Thanks for all the positive feedback regarding the ranks and the column, please feel free to share your opinion, ideas, or constructive criticism here, on reddit (/u/statdance), or on twitter (@statdance).